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good cells

Good Cells

Good Cells is a health and well-being tool that uses virtual reality for the rehabilitation and functional rehabilitation of cognitive and motor disorders.

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Try it? Need a quotation?

Good Cells

Good Cells is a health and well-being tool that uses virtual reality for the rehabilitation and functional rehabilitation of cognitive and motor disorders.

good cells

What is it?

GOOD CELLS, Class 1 Medical Device, is a health and well-being tool using virtual reality (immersive and interactive) for rehabilitation and functional rehabilitation of cognitive and motor disorders. It is made for people with disabilities or isolation.

GOOD CELLS can benefit patients of all ages thanks to the very intuitive adaptation to the virtual reality headset.In a gentle and progressive way, the training sessions are  designed to never confront them with failure since it is customized and adapted to everyone’s level.

The exercises, anchored in reality, immerse patients in a realistic familiar environment. GOOD CELLS allows them to find meaning in training, to better understand the instructions, and to find landmarks more quickly to face their daily life.

Therapeutic goals

The specialized health professional relies on the software and selects what he needs to meet the objective of the care plan established with the person being treated.

The ACCESS option, in partnership with the APF (Association des Paralysés de France) centers, adapts the tools to the user’s motor skills (physical dependence or motor disability).

ACCESS allows to program the virtual modes of action, they can be modified (for example, aiming with the helmet, etc.).

Different interactions are possible for the user: Catch / Release / Throw the object ; bring closer or move away the object, teleport, etc.

Interfaces

Interfaces other than classic controllers can be configured in the user’s profile.

The hardware ACCESS pack includes: a high precision analog joystick based on the UltraStick 360 model with 4 different adaptable heads, classic ball, vertical handle, U-shaped handle, chin tray or support (size and length can be customized with a 3D printer), and the Xbox Adaptive controller, the adaptive gamepad  designed by Microsoft.

The Xbox Adaptive Controller.

It comes in the form of a hub to which individual accessories can be connected. The game kit for the Adaptive allows the controller to meet the therapeutic aim by soliciting the limbs to be rehabilitated, thanks to a set of powerful tools. 12 ready-to-use buttons and triggers can be attached and installed anywhere.

Targeting the motor skills of the lower limbs, the 3dRudder allows the use of only one leg or both.

How ?

Avis d'experts - Solutions - My Cyber Royaume

Experts opinion

 

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Virtual reality can also be at the service of medical evaluation: it can help to identify disorders by freeing oneself from the drudgery of traditional "paper-and-pencil" tests and getting closer to "real life".

Pr Florence Pasquier
Professor of Neurology
CHU of Lille
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Good Cells encourages me to concentrate in precise gestures without diverting my thoughts. When I use Good Cells, it gives me more confidence and self-esteem. The playful experience makes it possible to travel while being at home. In the current economic climate, it's truly magical!

François Cortade
Journalist
Radio France
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It's amazing how quickly and easily young autistic people accept the virtual reality headset, grasp the controllers and move around in space! No doubt because they are immediately immersed in a stimulating and playful world where they feel safe because of the immediate proximity of the educator/therapist who guides them if necessary.

When it comes to developing their autonomy in everyday activities, everything is designed to vary the activities: making a pizza, for example, involves a large number of steps and complex gestures (opening the refrigerator, cutting ingredients, placing them on the dough, putting the pizza in the oven, etc.); here the young person with autism can concentrate exclusively on each of these tasks without being disturbed by external stimuli. They experiment in a safe and contained environment and learn to link the different tasks. It then becomes easier to generalize his learning by experimenting with them in the reality of everyday life.

In the same way, for an autistic person, socialization is often a skill that is difficult to acquire. Simply meeting a dog that usually terrorizes him, accepting the presence of strangers, staying in the group, taking an interest in the other person; it is a matter of gently apprehending a situation that is stressful for him. The software will allow him to gradually familiarize himself with this situation because the therapist can act on each element of the virtual environment.

Agnès Gal
Head of educational department
SESSAD specialized in autism in Gironde
{

"Virtual reality is a very promising re-educational tool with almost unlimited potential. The extent of these possibilities makes it possible to envision more playful and ecological rehabilitation sessions by reproducing scenes from everyday life while adding pleasant and motivating elements. Moreover, this tool allows for synergistic work involving motor skills, cognition and well-being. Why wait longer to fully integrate this tool into our practices?"

Romain Duflos - chargé de projet - My Cyber Royaume
Romain Duflos
Project Manager Good Cells
My Cyber Royaume
{

“My clinical experience has allowed me to observe the increase in patient motivation during virtual reality sessions! To succeed in coupling contentment and therapeutic work is a deep satisfaction! Distancing oneself from the "white coat" effect is beneficial for the patient. Hearing "Is it over already?" or "When is the next session?" reassures me in the relevance of virtual reality in healthcare."

Marie Lourenço - chargée des partenariats scientifiques
Marie Lourenço
Scientific partnerships officer
My Cyber Royaume

Experts opinion

{

Virtual reality can also be at the service of medical evaluation: it can help to identify disorders by freeing oneself from the drudgery of traditional "paper-and-pencil" tests and getting closer to "real life".

Pr Florence Pasquier
Professor of Neurology
CHU of Lille
{

Good Cells encourages me to concentrate in precise gestures without diverting my thoughts. When I use Good Cells, it gives me more confidence and self-esteem. The playful experience makes it possible to travel while being at home. In the current economic climate, it's truly magical!

François Cortade
Journalist
Radio France
{

It's amazing how quickly and easily young autistic people accept the virtual reality headset, grasp the controllers and move around in space! No doubt because they are immediately immersed in a stimulating and playful world where they feel safe because of the immediate proximity of the educator/therapist who guides them if necessary.

When it comes to developing their autonomy in everyday activities, everything is designed to vary the activities: making a pizza, for example, involves a large number of steps and complex gestures (opening the refrigerator, cutting ingredients, placing them on the dough, putting the pizza in the oven, etc.); here the young person with autism can concentrate exclusively on each of these tasks without being disturbed by external stimuli. They experiment in a safe and contained environment and learn to link the different tasks. It then becomes easier to generalize his learning by experimenting with them in the reality of everyday life.

In the same way, for an autistic person, socialization is often a skill that is difficult to acquire. Simply meeting a dog that usually terrorizes him, accepting the presence of strangers, staying in the group, taking an interest in the other person; it is a matter of gently apprehending a situation that is stressful for him. The software will allow him to gradually familiarize himself with this situation because the therapist can act on each element of the virtual environment.

Agnès Gal
Head of educational department
SESSAD specialized in autism in Gironde
{

"Virtual reality is a very promising re-educational tool with almost unlimited potential. The extent of these possibilities makes it possible to envision more playful and ecological rehabilitation sessions by reproducing scenes from everyday life while adding pleasant and motivating elements. Moreover, this tool allows for synergistic work involving motor skills, cognition and well-being. Why wait longer to fully integrate this tool into our practices?"

Romain Duflos - chargé de projet - My Cyber Royaume
Romain Duflos
Project Manager Good Cells
My Cyber Royaume
{

“My clinical experience has allowed me to observe the increase in patient motivation during virtual reality sessions! To succeed in coupling contentment and therapeutic work is a deep satisfaction! Distancing oneself from the "white coat" effect is beneficial for the patient. Hearing "Is it over already?" or "When is the next session?" reassures me in the relevance of virtual reality in healthcare."

Marie Lourenço - chargée des partenariats scientifiques
Marie Lourenço
Scientific partnerships officer
My Cyber Royaume

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